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Old May 26, 2005, 05:50 AM // 05:50   #61
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Originally Posted by Masut
You have good points BahamutKaiser....I think, I fell asleep half way through your essay. You'd sound more intelligent if you didn't try so hard.
Ha Ha Ha, I don't try hard, it comes naturally to me. I'm a calculator and navigator of sorts, I tend to use overly thourough explanations as to shot down any rebuddles before hand, saving me the time of returning and reinerating my point. And IMO anyone who doesn't have the consistancy to examine the factors and limitations carefully isn't worthy of making a suggestion, anyone can fling ideas they've experienced from another game, or simply think to themselves, this is cool. Part of the reason my thoughts are so long is because I spend alot of time doing nothing at my all night job designing cool ideas and balancing them out in my head, my tasks takes no legitimate effort to maintain so I can do everything in a matter of seconds and sit around for hrs. Sorry If I'm too deep for you, but don't assume that I'm trying to act a part to make my point, I simply cover as many points as I can to develope a complete idea instead of an ignorant suggestion.

I get the feeling many just commented blindly just by reading the last few posts, most people arn't going to take the time to make a concrete idea, that's OK, just don't expect anyone to buy it without any explanation.
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Old May 26, 2005, 05:52 AM // 05:52   #62
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Originally Posted by BahamutKaiser
And IMO anyone who doesn't have the consistancy to examine the factors and limitations carefully isn't worthy of making a suggestion
Whoa, look who's talking
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Old May 26, 2005, 10:04 AM // 10:04   #63
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Originally Posted by Dare
Mounts definatly wouldnt work, people would skip through quests and missions with ease, getting to quest and mission points without having to fight enemies, ive seen people do this already with the sprint ability, and unless u want the mounts to be slower then sprint, its a definate no.

so as i said earlier in this thread, disable mounts for missions. problem solved.

why should people have to spend hundreds of pointless hours killing the same exact scorpion & scarab mobs that they have already killed 500 million times in previous days

that type of gameplay is incredibly tedious and boring, and Guild Wars is chock-full of it

it would be great to be able to skip most of that redundancy via a mount. of course mounts could be really expensive so that you had to earn the privilege of escaping the endless tedium of being forced to kill the same exact mobs billions of time for no reason
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Old May 26, 2005, 10:13 AM // 10:13   #64
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Originally Posted by DrSLUGFly
That's the only valid arguement vs. mounts I've seen... it does make sense... the idea of taming anything is pretty sweet too. I high level ranger should be able to make an attempt at taming a hostile animal. be cool to have a pet Ettin wouldn't it? Or maybe a devourer... YEAH!!! wtf? How did Old Mac get Joe?
You give him a Devourer Egg. That's how he got Joe.

Mounts add nothing to the game. If you don't want to kill the same monsters again, you can run past them without a mount. Allowing mounts in Explorable areas can just as easily cause problems, because high-level players will just charge people money to take them, for example, from Yak's Bend to Lion's Arch, and just run to each portal.
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Old May 26, 2005, 10:27 AM // 10:27   #65
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Originally Posted by Flame
. Allowing mounts in Explorable areas can just as easily cause problems, because high-level players will just charge people money to take them, for example, from Yak's Bend to Lion's Arch, and just run to each portal.

indeed this would happen...but so what? why shouldn't that be an option?

the high level players won't be doing that "cheaply".

if the low level players have the cash money to afford such a service, then it most likely means that they've already been through that endless grind of manually killing millions of the same mobs ad nauseaum at least once. why not let them relieve themselves of having to endure that torture yet again via them paying for the privilege of skipping it via a mount-for-hire player?
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Old May 26, 2005, 01:14 PM // 13:14   #66
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add fatigue to mounts........problem solved
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Old May 26, 2005, 02:28 PM // 14:28   #67
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Here is what I think will not imbalance the game with mounts,

They are expensive, 10% accuracy,defense, and damage reduced, all skills used on them take twice as long to load, you can only use them with other people that acutally have mounts,you have to use 10 skill points to be able to ride one (get the skill),and you can't get a mount without completing the last mission.
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Old May 26, 2005, 02:40 PM // 14:40   #68
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Originally Posted by speedtouch
Here is what I think will not imbalance the game with mounts,

They are expensive, 10% accuracy,defense, and damage reduced, all skills used on them take twice as long to load, you can only use them with other people that acutally have mounts,you have to use 10 skill points to be able to ride one (get the skill),and you can't get a mount without completing the last mission.
not to be redundant from an earlier post but aside from balance issues you are doubling (at least) the bandwidth for each person that has a mount.

if 8 people group in an instance with 1 mount each that is equal to an instance with 16 (at least) characters in it since a mount would have to be scaled up to avoid looking stupid.

that would double the bandwidth of that instance

multiply that by a huge number of people with mounts and the costs go up the profit goes down

aside from balance there is a finincial expence factor which will stop mounts

you are not just argueing against balance you are argueing against profit

guess which is going to win? profit or mounts
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Old May 26, 2005, 03:08 PM // 15:08   #69
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Originally Posted by Flame
You give him a Devourer Egg. That's how he got Joe.
I didn't do the quest... and I carried that egg with me till I was around level 15... *sniff* I should have got joe, mac the bastard.
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Old May 26, 2005, 03:25 PM // 15:25   #70
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Originally Posted by Loviatar
guess which is going to win? profit or mounts
Well, they might get a bigger profit if more people buy the game because it has mounts....

Scaling up anything in size doesn't use up any extra space.

Also in the pvp arena (primeval kings) they sometimes have up to 48 people in one match. 6 teams, 8 people on each team.They have one of these going 5 times every hour.Mounts would propobly not be welcome in pvp.

A mount wouldn't have the same amount of bones as a character, a mount would probobly only use about 15 bones while a character would use about 30.(bones tend to slow things down)
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Old May 26, 2005, 03:52 PM // 15:52   #71
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Scaling up anything in size doesn't use up any extra space.
we are talking pixels and bandwidth not square footage

Quote:
Also in the pvp arena (primeval kings) they sometimes have up to 48 people in one match. 6 teams, 8 people on each team.They have one of these going 5 times every hour.Mounts would propobly not be welcome in pvp.
and how much is that compared to the rest of the game being played? (.00000001% maybe)
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Old May 26, 2005, 03:55 PM // 15:55   #72
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Originally Posted by shinseikaze
Why do people reject the concept of mounts..........is it they are scard of change and innovation for the game......easy solution if GW is not going to implement mounts play Dark and Light

Quote "Some other interesting features include the ability to tame flying pets, such as dragons. If you have a high beast training skill, you'll be able to tame animals and use them as companions"

Matthew Rorie, GameSpot
Is DnL good? I remember following the beta a long time ago, then forgot it existed... I was giddy over the giant dodo birds (chocobos are one thing... but a DODO? Oooheeheh). Sure mounts are nice for other types of games, I honestly don't see them doing much good aside from cosmetic glee in guild wars.

There is only *one* situatoin I see mounts being handy in. That would be large scale siege battles between guilds and buildings over a large area. Which, isn't even in the game.
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Old May 27, 2005, 02:01 AM // 02:01   #73
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Originally Posted by Navaros
so as i said earlier in this thread, disable mounts for missions. problem solved.

why should people have to spend hundreds of pointless hours killing the same exact scorpion & scarab mobs that they have already killed 500 million times in previous days

that type of gameplay is incredibly tedious and boring, and Guild Wars is chock-full of it

it would be great to be able to skip most of that redundancy via a mount. of course mounts could be really expensive so that you had to earn the privilege of escaping the endless tedium of being forced to kill the same exact mobs billions of time for no reason
This STILL wouldnt work, i know one quest many poeple hated with a passion, the ashes quest. The quest where u need to get the ashes? At an early level this QUEST (not mission) is hell, but with someone on a mount, they can just run through warps with ease and get to the end and grab the ash. That wouldnt even be the worst problem, because then people will just start doing this for pay. Then the game gets completely unbalanced and everything gets thrown off, there is no way of implementing a mount without something getting screwed up.
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